Post by Amaliana Shepard on Mar 11, 2012 11:49:20 GMT -5
This list is for those who select to be Soldiers. It includes all ranks and powers of Soldier Abilites.
Full List of Soldier Abilities
Adrenaline Rush
Concussive Shot Unlocked at Level 3
Frag Grenade Unlocked at Level 6
Incendiary Ammo
Disruptor Ammo Unlocked at Level 7
Cryo Ammo Unlocked at Level 9
Combat Mastery Unlocked at Level 10
Fitness Unlocked at Level 3
Adrenaline Rush
This ability allows you to fire off two shots or one shot from your weapon and one ability per post. 5 post cooldown.
Each level starts with reducing cooldown to 2 post cooldown til level 4 When you get choices.
4a: Raises Health and Shields by 10%
4b: Raises Weapon Damage
5a: Extends Adrenaline Rush to a Second Post
5b: Increases overall melee damage
6a: Upgrades Shield Strength by 50%
6b: Allows an additional attack/Power use per post
Concussive Shot
Fires a shot that knocks down an opponent throwing them backwards. Deals 25 damage and knocks opponent off feet and back 5 feet at unlocked step to all within a 5 foot radius. 3 post cooldown.
Levels 2: Decreases recharge time to 2 posts.
Level 3: Increases Damage to 30
4a: Increases Damage to 35 and increases knockback to 15 feet
4b: Increases Area of Effect of shot to 10 feet.
5a:Increases damage to frozen/immobile targets to 40
5b: Increases damage against biotic barriers to 40
6a: Uses current weapon ammo setting and can freeze, burn, or pass through shields or barriers dealing double damage to target.
6b:Increases damage to organic beings to 50. Also increases knockback to 20 feet.
Frag Grenade
A simple fragmentation grenade. Can be tossed into cover and deals 40 damage upon dentonation to all within a 10 foot radius. Carry a maximum of 2.
Level 2: Increases Amount of grenades carried to 3
3: Increases damage of grenade to 50
4a:Increases damage to 60
4b: Increases Blast Radius to 25 feet
5a: Increase amount carried to 4
5b: Increase damage done to organic creatures to 70
6a: Increases Damage against armored targets by 10
6b: Increase Damage against shielded targets by 10
Incendiary Ammo:
Causes the enemy to light on fire. Deals damage that lights them on fire and deals residual fire damage for the next two posts. Adds 10 fire damage to each shot with a residual 5 damage being dealt each post for the next two posts.
Level 2: Increases Initial damage to 15 damage per shot.
Level 3: Increases residual damage to 10 per post.
4: Increases both Initial and residual damage by 5
5a:Increases damage when hitting opponents head by an additional 10
5b Increases duration of the fire damage to 3 posts.
6a: Increases damage on both initial and residual damage by 5
6b: Occasionally creates an explosion that damages all the others around the target for 15 damage.
Disruptor Ammo:
A specially designed ammo selection that disrupts shields and barriers with ease. Deals 10 damage base increase. Against shields it does 20 damage base.
Level 2: Increases Initial damage to 15 damage per shot.
Level 3: Increase damage to shields by 10
4: Increases base and shield damage by 5
5a:Increases damage when hitting opponents head by an additional 10
5b Increases damage to the shields by an additional 10.
6: Increases damage on both initial damage by 15
Cryo Ammo:
Freezes the enemies armor and bodies. Dealing extra damage once shot. Deals 10 base damage. After two shots it will freeze the opponent for one round. After frozen deals additional 10 damage.
Level 2: Increases Initial damage to 15 damage per shot.
Level 3: After frozen damage increased to 15
4a: Decreases shots to freeze to a single shot.
4b: Increases duration of the freeze to last two posts.
5a:Increases damage when hitting opponents head by an additional 10
5b Increases damage of the cryo damage to 20 damage.
6: Increases damage on both initial and frozen damage by 5
Combat Mastery
Gives bonuses in line with the classes speciality. Increases the all around destructive capabilites of the Soldier.
Level 1: Increases Health by 50 and Weapon Damage by 25
2: Increases Health by 75 and Weapon Damage by 30
3: Increases Health by 100 and Weapon Damage by 40
4: Increase Health by 125
5: Increase Weapon Damage by 45
6: Increase Health by 150 and Weapon Damage by 50
Fitness
Gives a bonus to your current maximum potential health pool. Does not give any other bonuses. Only ability open to every class and specialization.
Level 1 +20 Health
2: +40 Health
3: +60 Health
4: +80 Health
5: +100 Health
6: +125 Health
Full List of Soldier Abilities
Adrenaline Rush
Concussive Shot Unlocked at Level 3
Frag Grenade Unlocked at Level 6
Incendiary Ammo
Disruptor Ammo Unlocked at Level 7
Cryo Ammo Unlocked at Level 9
Combat Mastery Unlocked at Level 10
Fitness Unlocked at Level 3
Adrenaline Rush
This ability allows you to fire off two shots or one shot from your weapon and one ability per post. 5 post cooldown.
Each level starts with reducing cooldown to 2 post cooldown til level 4 When you get choices.
4a: Raises Health and Shields by 10%
4b: Raises Weapon Damage
5a: Extends Adrenaline Rush to a Second Post
5b: Increases overall melee damage
6a: Upgrades Shield Strength by 50%
6b: Allows an additional attack/Power use per post
Concussive Shot
Fires a shot that knocks down an opponent throwing them backwards. Deals 25 damage and knocks opponent off feet and back 5 feet at unlocked step to all within a 5 foot radius. 3 post cooldown.
Levels 2: Decreases recharge time to 2 posts.
Level 3: Increases Damage to 30
4a: Increases Damage to 35 and increases knockback to 15 feet
4b: Increases Area of Effect of shot to 10 feet.
5a:Increases damage to frozen/immobile targets to 40
5b: Increases damage against biotic barriers to 40
6a: Uses current weapon ammo setting and can freeze, burn, or pass through shields or barriers dealing double damage to target.
6b:Increases damage to organic beings to 50. Also increases knockback to 20 feet.
Frag Grenade
A simple fragmentation grenade. Can be tossed into cover and deals 40 damage upon dentonation to all within a 10 foot radius. Carry a maximum of 2.
Level 2: Increases Amount of grenades carried to 3
3: Increases damage of grenade to 50
4a:Increases damage to 60
4b: Increases Blast Radius to 25 feet
5a: Increase amount carried to 4
5b: Increase damage done to organic creatures to 70
6a: Increases Damage against armored targets by 10
6b: Increase Damage against shielded targets by 10
Incendiary Ammo:
Causes the enemy to light on fire. Deals damage that lights them on fire and deals residual fire damage for the next two posts. Adds 10 fire damage to each shot with a residual 5 damage being dealt each post for the next two posts.
Level 2: Increases Initial damage to 15 damage per shot.
Level 3: Increases residual damage to 10 per post.
4: Increases both Initial and residual damage by 5
5a:Increases damage when hitting opponents head by an additional 10
5b Increases duration of the fire damage to 3 posts.
6a: Increases damage on both initial and residual damage by 5
6b: Occasionally creates an explosion that damages all the others around the target for 15 damage.
Disruptor Ammo:
A specially designed ammo selection that disrupts shields and barriers with ease. Deals 10 damage base increase. Against shields it does 20 damage base.
Level 2: Increases Initial damage to 15 damage per shot.
Level 3: Increase damage to shields by 10
4: Increases base and shield damage by 5
5a:Increases damage when hitting opponents head by an additional 10
5b Increases damage to the shields by an additional 10.
6: Increases damage on both initial damage by 15
Cryo Ammo:
Freezes the enemies armor and bodies. Dealing extra damage once shot. Deals 10 base damage. After two shots it will freeze the opponent for one round. After frozen deals additional 10 damage.
Level 2: Increases Initial damage to 15 damage per shot.
Level 3: After frozen damage increased to 15
4a: Decreases shots to freeze to a single shot.
4b: Increases duration of the freeze to last two posts.
5a:Increases damage when hitting opponents head by an additional 10
5b Increases damage of the cryo damage to 20 damage.
6: Increases damage on both initial and frozen damage by 5
Combat Mastery
Gives bonuses in line with the classes speciality. Increases the all around destructive capabilites of the Soldier.
Level 1: Increases Health by 50 and Weapon Damage by 25
2: Increases Health by 75 and Weapon Damage by 30
3: Increases Health by 100 and Weapon Damage by 40
4: Increase Health by 125
5: Increase Weapon Damage by 45
6: Increase Health by 150 and Weapon Damage by 50
Fitness
Gives a bonus to your current maximum potential health pool. Does not give any other bonuses. Only ability open to every class and specialization.
Level 1 +20 Health
2: +40 Health
3: +60 Health
4: +80 Health
5: +100 Health
6: +125 Health