Post by Liara T'Soni on Mar 10, 2012 12:40:50 GMT -5
Adept
Adepts are biotic specialists, capable of disabling and killing enemies with raw biotic power. While they lack advanced combat training, they are the best at defeating enemies without firing a shot. They are outfitted with L5x implants that can spawn a micro-singularity, damaging enemies and pulling them into the air.
Examples of Abilities of Adepts[/u]
Human: Warp, Singularity, Shockwave
Asari: Stasis, Warp, Throw
Drell: Reave, Pull, Cluster Grenade
{Auto gain Fitness (Adept)}
Solider
Soldiers are pure combat specialists: no one is tougher or more suited to taking down enemies with barrages of gunfire. Soldiers have thorough weapons training and can use all special ammo types as well as grenades. High-level operatives are outfitted with ocular synaptic processors that allow them to focus on targets with lethal accuracy.
Examples of Abilities of Soldiers[/u]
Human: Adrenaline Rush, Concussive Shot, Frag Grenade
Krogan: Carnage, Fortification, Inferno Grenade
Turian: Marksman, Concussive Shot, Proximity Mine
{Auto gain Fitness (Soldier)}
Engineer
Engineers are tech specialists, the most effective class at disabling the defense of the toughest enemies or incapacitating them to render them harmless. In combination with their weapons training, Engineers have the unique ability to spawn combat drones that can harass enemies or force them out of entrenched cover positions.
Examples of Abilites of Engineers[/u]
Human: Incinerate, Overload, Combat Drone
Quarian: Incinerate, Cryo Blast, Sentry Turret
Salarian: Combat Drone, Energy Drain, Decoy
{Auto gains Fitness (Engineer) }
Sentinel
Sentinels are unique, bringing both tech and biotic abilities to the battlefield. In addition to complete weapons training, Sentinels are equipped with an advanced shield that makes taking cover much less necessary and rushing their enemies much more productive. This armor system can also be detonated to blast nearby enemies.
Examples of Abilities of Sentinels[/u]
Human: Throw, Warp, Tech Armor
Turian: Warp, Overload, Tech Armor
Krogan: Incinerate, Lift Grenade, Tech Armor
{Auto gain Fitness (Sentinel)}
Infiltrator
Infiltrators are tech and combat specialists with the unique ability to cloak themselves from visual and technological detection. Their inventory is stacked with a wide variety of weapons, equipment, and powers. Infiltrators are deadly at any range, but particularly so with a sniper rifle. When scoping a target, superior reflexes take over, time momentarily slows down, and the Infiltrator finds an easy picking.
Examples of Abilites of Infiltrators[/u]
Human: Sticky Grenade, Tactical Cloak, Cryo Blast
Salarian: Energy Drain, Tactical Cloak, Proximity Mine
Quarian: Sticky Grenade, Tactical Cloak, Sabotage
{Auto Gain Infiltrator(Fitness)}
Vanguard
Vanguards are feared for their high-risk, high-reward combat style, closing quickly on enemies and destroying them at short range with weapons and biotic abilities. They are outfitted with L5n implants, enabling them to perform a biotic charge that strikes the opponent with incredible force while bringing the Vanguard in for close-range combat.
Examples of Abilities of Vanguards[/u]
Human: Biotic Charge, Shockwave, Nova
Drell: Biotic Charge, Pull, Cluster Grenade
Asari: Biotic Charge, Stasis, Lift Grenade
{Auto Gain Fitness (Vanguard)}